The map remembers where you walked
Every step permanently reveals the ground around you, about fifty meters at a time. Notable places show through the fog as ghost markers until you actually reach them, and progress is counted per arrondissement, per department, and for the whole island.

An exploration RPG, not a checklist
Fog of war
Revealed ground stays revealed, forever. What you have seen of the city is your save file.
Places to discover
Thousands of real monuments, parks, museums and oddities. Each one found pays XP, and the rarest are worth a detour.
Levels & ranks
100 levels across 18 rank titles. A rank is not just reached, it is redeemed: each rung unlocks something new in the world.
Coins in the streets
Copper, silver, gold and the gem, scattered on the ground you walk. Things you pick up, not a number that ticks up.
Deliveries
Take a parcel in one zone, carry it across the city. Hand it in anywhere, the full reward waits at the right address.
World events
Hundreds of sites appear across the island every day, the same for every explorer: something two players can talk about.
Streaks
Come back and the game notices. One missed day is forgiven, two are not. One notification, only on the day a run lives or dies.
Yours to keep
Your exploration lives on your device and exports as a single file. No account needed to walk your own city.
Boards that roll over with the sun
Four boards reset on the game clock, each with its own color, the way an MMO trains you to read them.
World sites come in four tiers, colored the way loot has always been:

